Tag: Kaldr

  • 12.13 – Rune Wards

    12.13 – Rune Wards

    Abruptly, Kaldr gave a violent shake of his head. “No. None of these. There’s something we’re missing – there has to be.” “Why’s that?” Thjofgrir asked without looking up from the lines of runes on the floor. “Because the dwarves use these tunnels. There has to be another door, one that’s hard to find if…

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  • 12.12 – The Vestibule

    12.12 – The Vestibule

    Einarr raised the chisel to the wall and gently tapped it with the hilt of his belt knife. As he drew the vertical line he focused on the defensive aspects of the rune. “We seek” tap “A dvergr friend” tap tap “Who is lost” tap. “We come,” he said, starting on the outward angle, “to…

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  • 12.11 – Door to Myrkheim

    12.11 – Door to Myrkheim

    The three of them stood in front of what was very plainly a magical gateway, wondering how they’d missed it until they were right on top of it. Each stone of the arch was carved with a single rune, which glowed faintly. Beside the door, written in Imperial script, was a small plaque, with a…

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  • 12.10 – Under Ice and Stone

    12.10 – Under Ice and Stone

    It was just past noon when Einarr and his companions arrived at the wall of ice that marked the glacier. If they had thought to find relief from the heat, they were disappointed. Waves of cold air sloughed off the side of the glacier and left their skin feeling clammy in the heat of the…

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  • 12.9 – The Barren Isle

    12.9 – The Barren Isle

    A dry wind swept across the barren plain under a gray sky when they awakened the next morning. Einarr, as the first up, sat up to survey the land around them. Not long after, Vali returned from his patrol. “Well? How bad is it?” The ghost offered a wan half-smile. “Miles and miles of… this,…

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  • 12.8 – Landfall

    12.8 – Landfall

    “A guardian? What do you mean?” Kaldr’s brows lowered. “Just that.” Runa sighed. “The High Roads of Ljosalfheim require magical knowledge particular to the alfs to even find, let alone enter. The dvergr will be no more keen to allow mortals into their realms: if the entrance to the paths is a physical place, it…

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  • 12.7 – Kraken

    12.7 – Kraken

    Fighting a Kraken was a losing proposition, ordinarily, even in a longship with a full crew. Einarr didn’t want to think about what their chances were in the Villgås, with only the six of them. Five, really: Runa’s queasiness had not been helped by their abrupt maneuvers. That also meant, of course, that they could…

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  • 12.6 – The Path Forward

    12.6 – The Path Forward

    They waited in silence until they were sure Kharmor was out of earshot and off the docks – with the way sound carried over water, the second was required for the first. Then Kaldr turned to Runa. “What do you know about these Paths of Stone?” She shook her head, her hair tickling Einarr’s nose.…

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  • 12.5 – The Salty Grotto

    12.5 – The Salty Grotto

    “Evening, strangers. My thanks for the invitation.” “The pleasure is ours. Have a seat.” The dwarf rumbled: it might have been a laugh. “Not many strangers call dining with a dark dwarf a pleasure.” Einarr offered a friendly smile. “A good friend of mine happens to be a dark dwarf. My name’s Einarr.” “Hmm. Kharmor.”…

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  • 12.4 – Bar Hopping

    12.4 – Bar Hopping

    Their second stop was at a place called The Grey Gate. Other than being a less-likely haunt for freeboaters on leave, its chief benefit was its proximity to the foundry and the timber yard in the city. Once again Einarr and Kaldr seated themselves in an unobtrusive corner, ordered a pair of ales, and sat…

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