Tag: Kaldr

  • 14.25 – Retrenchment

    14.25 – Retrenchment

    Einarr surveyed the landing below and frowned. That would have been a brutal fight even without everything that came before. They had, in the end, put the cursed warriors down and their knights to rout, but the toll had been heavy. “Jorir.” “Here, my lord.” “We hold the fortress town and the first floor, and…

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  • 14.19 – Ambush

    14.19 – Ambush

    The five men hurried through the fortress town at Troa’s lead, keeping to small side streets and alleys as much as they could. Still, they could not avoid all combat, and they were not the only team that ran into trouble, based on the sound of things. The clang of battle could be distantly heard…

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  • 14.15 – Broken Camp

    14.15 – Broken Camp

    When dawn broke, the water outside their little cove roiled, as though it were teeming with something just beneath the surface. Almost certainly something horrific, under the circumstances. There would be no getting a small boat through, and while they might be able to get one ship through, the cost was far steeper than either…

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  • 14.14 – Hidden Fortress

    14.14 – Hidden Fortress

    Einarr staggered to his feet, trying desperately to catch his breath. Thankfully, the others seemed to have the cat well in hand – for now, anyway. He watched as they ducked and weaved around the creature, taking their shots as they came. Thankfully, too, Sinmora had done more than just devour its double. It was…

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  • 14.13 – Misdirection

    14.13 – Misdirection

    Hastily, they reformed into a circle. A single giant cat was bad enough, especially since they could count on it being corrupted. But two? “They must be mates,” Troa gasped as he ducked a tentacle. “You think?” Thjofgrir cut at the tentacle as it withdrew, with no apparent effect. “Otherwise they’d be fighting each other,…

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  • 14.12 – Night Tracking

    14.12 – Night Tracking

    Along the shore of the inlet stood a grove of trees that hung out over the water. To its left, a stretch of sand glowed in the moonlight: they could hardly ask for a better location to go ashore and conceal the boats. Once the Heidrun and the Lúmskulf were camouflaged by the trees, the…

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  • 14.11 – Night Raid

    14.11 – Night Raid

    In the end, they had to dispatch Hrug to assist with burning what remained of the city. There simply wasn’t enough left which would burn hot enough to properly cremate those slain in Eskidal, but a funerary circle added the strength of Hrug’s will to the flames and reduced the charnel ground to ash. The…

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  • 14.9 – Eskidal

    14.9 – Eskidal

    A midsummer storm loomed on the horizon the next dawn as the fleet of ships, led by Einarr on the Heidrun, sailed out of Blávík harbor. Einarr bared his teeth, wondering if that was a natural storm or if they would have to face one of the demon ships so soon into their journey. “Problem,…

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  • 14.8 – Blood Oath

    14.8 – Blood Oath

    No matter how they searched Blávík, they could find no sign of the League that had so recently run the city in all but name. The townspeople simply shrugged: they didn’t know what had happened, they were just glad the League was gone. But the League was not all that had vanished. So, too, had…

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  • 14.5 – Conference

    14.5 – Conference

    The Heidrun ran up the white flag as they approached the freehold Gabriel led them to. Even so, as he waited at the top of the gangplank, while Gabriel approached up the beach, they were greeted by a sturdy older woman wielding a massive axe in one hand and a proper shield in the other.…

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