Tag: Jorir

  • 14.16 – Infiltration

    14.16 – Infiltration

    After three days of sneaking and scouting and planning, Troa reported that the rest of the fleet had been spotted off the southern coast. That meant two things: there was only so much time before the Squiddies moved, and they needed to move first. At dawn on the fourth day since they abandoned their initial…

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  • 14.15 – Broken Camp

    14.15 – Broken Camp

    When dawn broke, the water outside their little cove roiled, as though it were teeming with something just beneath the surface. Almost certainly something horrific, under the circumstances. There would be no getting a small boat through, and while they might be able to get one ship through, the cost was far steeper than either…

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  • 14.14 – Hidden Fortress

    14.14 – Hidden Fortress

    Einarr staggered to his feet, trying desperately to catch his breath. Thankfully, the others seemed to have the cat well in hand – for now, anyway. He watched as they ducked and weaved around the creature, taking their shots as they came. Thankfully, too, Sinmora had done more than just devour its double. It was…

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  • 14.13 – Misdirection

    14.13 – Misdirection

    Hastily, they reformed into a circle. A single giant cat was bad enough, especially since they could count on it being corrupted. But two? “They must be mates,” Troa gasped as he ducked a tentacle. “You think?” Thjofgrir cut at the tentacle as it withdrew, with no apparent effect. “Otherwise they’d be fighting each other,…

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  • 14.12 – Night Tracking

    14.12 – Night Tracking

    Along the shore of the inlet stood a grove of trees that hung out over the water. To its left, a stretch of sand glowed in the moonlight: they could hardly ask for a better location to go ashore and conceal the boats. Once the Heidrun and the Lúmskulf were camouflaged by the trees, the…

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  • 14.11 – Night Raid

    14.11 – Night Raid

    In the end, they had to dispatch Hrug to assist with burning what remained of the city. There simply wasn’t enough left which would burn hot enough to properly cremate those slain in Eskidal, but a funerary circle added the strength of Hrug’s will to the flames and reduced the charnel ground to ash. The…

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  • 14.9 – Eskidal

    14.9 – Eskidal

    A midsummer storm loomed on the horizon the next dawn as the fleet of ships, led by Einarr on the Heidrun, sailed out of Blávík harbor. Einarr bared his teeth, wondering if that was a natural storm or if they would have to face one of the demon ships so soon into their journey. “Problem,…

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  • 14.4 – Treasure Trove

    14.4 – Treasure Trove

    “I’m afraid you do, milord. That… that was excellent ale you left behind in Blávík. I’m only sorry it was wasted on the likes of us.” Einarr sighed, loudly. “I ought to charge you for the damages to my Heidrun, but I suppose that would be pointless now. You’re telling me you’ve moved on from…

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  • 14.3 – Thrand’s Tale

    14.3 – Thrand’s Tale

    Arkja stood examining a doorpost that seemed to have escaped the worst of the blaze. Einarr could make out an old and rather worn carving of runes – a blessing of protection on the house, he was sure. But on top of that, and much fresher, were other and different runes, drawn much more crudely.…

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  • 14.2 – Return to Kem

    14.2 – Return to Kem

    It was good to sail with a full crew again. Naudrek had ceded the post of Mate back to Jorir in good graces, now that the svartdvergr was returned to them. Eydri and Hrug were back in their proper places as well, and Vali’s jar was stowed unobtrusively below. Erik had gone with Sivid, but…

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