1.31 – Kem Harbor

For more than a week the Gufuskalam sailed south, pushing as hard as its crew could drive the boat with sail and oar, and for more than a week the black-haired dwarf on board hovered over the injured sailor who had been given into his care. If Erik did not seem to be improving, neither did his condition seem to worsen. He even regained consciousness a few times. In spite of his better judgement, Einarr found his attitude toward Jorir softening. Even Tyr could acknowledge his efforts were genuine.… Read More 1.31 – Kem Harbor

1.30 – Field Medicine

With Erik down, Tyr took the rudder and left the rowing to the strength of youth. Tempting as it was to let out the sail to travel nearly halfway around the island, everyone aboard worried that the jotün would notice something amiss. They were not safe until they crossed out through the storm. And so, Einarr rowed while Tyr kept their course and Jorir wrapped Erik in every woolen blanket on the boat and battened him to the deck.… Read More 1.30 – Field Medicine

1.29 – Escape from Svartlauf

“That piece was given to me before I left on this journey by the woman who will be my bride, so do not scorn it. I’m afraid I’m still going to have to bind you until we’re underway on my boat.” Einarr strode behind Jorir and swiftly wrapped the rope about his wrists in a figure-eight pattern.

“Better than staying here, an’ it’s not like I’ve given you much reason to trust my word. …Satisfied?”

Read More 1.29 – Escape from Svartlauf

1.28 – Midden Maze

I’m going to regret this, Einarr thought even as he fell. The darkness was nearly complete. Nearly, because the Isinntog about Einarr’s neck gave off a faint white glow.

Einarr’s legs plunged into the moldering kitchen refuse of the jotün and his dwarf. The smell that assailed his nose nearly made him vomit. Putrid meat, rancid fat, and rotting vegetables all mingled together in a slimy slurry that, by some miracle, only came to Einarr’s waist. He covered his nose and mouth with a hand.

Read More 1.28 – Midden Maze

1.27 – Chase

The giant’s steps fell like boulders as he entered the room and stopped. Einarr peeked around the treasure mountain he had ducked behind. The giant stood, his blue-white body draped about with filthy furs, and stared at the now-empty pedestal with eyes as black as midnight. Einarr bit off a silent curse. All thirty-plus feet of the giant had stopped immediately in front of the door, and thanks to the dwarf he knew Einarr was in here somewhere.… Read More 1.27 – Chase

1.25 – Treasure Room

Back down the crates he went, dropping from board to board until his feet landed on flagstone once more. The room he needed was all the way across the hall. Dashing across the open floor was tempting, but such was the call an animal would make. That he had seen no sign of the jotün did not mean he could not be discovered. Better to slip around the edges of the room, where he could hide if the need arose, than to dash across the floor and be caught in the open.… Read More 1.25 – Treasure Room

1.24 – Giant’s Palace

In the next heartbeat Sinmora was in Einarr’s hand. He pressed himself against the central pillar as he raised the sword to parry the dwarf’s blade. That was a long drop off the other side – one he definitely did not intend to take himself.

Axe struck long sword and the dwarf jumped backward, eyeing the drop himself.

“You could have just opened the door and been on about your business, you know.”… Read More 1.24 – Giant’s Palace