Having captured a number of the Weavess’ tapestries, Einarr and his allies now must escape pursuit long enough to destroy them and clear a path inward. But their pursuer is none other than Kaldr, a man with ice in his veins who is all-too-loyal to the Usurper.
- 10.1 – Dawn Assault
- 10.2 – Strategy
- 10.3 – Pincer
- 10.4 – Nerves
- 10.5 – Blockade Run
- 10.6 – Encirclement
- 10.7 – Safe Harbor
- 10.8 – Promenade
- 10.9 – Seige
- 10.10 – Preparations
- 10.11 – Night Raid
- 10.12 – Arson
- 10.13 – Inferno
- 10.14 – Reconnaissance
- 10.15 – Forest Road
- 10.16 – Command Decision
- 10.17 – Summons
- 10.18 – Three Captains
- 10.19 – Ebb and Flow
- 10.20 – Berserker
- 10.21 – Frothing Urek
- 10.22 – The Fall of Urek
- 10.23 – Return to Raenshold
- 10.24 – Audience
- 10.25 – Honor
- 10.26 – The Harbor at Dawn
- 10.27 – Spear Thrust
- 10.28 – Assault
- 10.29 – Pivot
- 10.30 – Ambush
- 10.31 – Struggle
- 10.32 – Unraveling
- 10.33 – Ulfr
- 10.34 – The Ice Wolf
- 10.35 – In Raen’s Hall
- 10.36 – An End to Fighting
- 10.37 – Regathering
- 10.38 – Secret Tunnel
- 10.39 – The Pit
- 10.40 – Doors
- 10.41 – Logic Puzzle
- 10.42 – Traps
- 10.43 – Flood
- 10.44 – Capture
- 10.45 – Return
- 10.46 – Unweaving
- 10.47 – Unbinding
- 10.48 – The Thing
- 10.49 – Epilogue: Feast Days
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