In the next heartbeat Sinmora was in Einarr’s hand. He pressed himself against the central pillar as he raised the sword to parry the dwarf’s blade. That was a long drop off the other side – one he definitely did not intend to take himself.

Axe struck long sword and the dwarf jumped backward, eyeing the drop himself.

“You could have just opened the door and been on about your business, you know.”

“Just like you could have turned back after your friend got chomped. My master is most displeased about his dog.”

“The wolf should be fine. My friend, on the other hand…”

“Got what he deserves.” The dwarf lunged again, striking out at Einarr’s chest from his position on the high ground.

Clang! This blow, too, was parried. Einarr edged up a step and struck at the dwarf’s inside arm.

The dwarf dodged back. He, too, was wary of the long drop. Caution wasn’t going to win this fight, then.

“If you put your axe down and open the door, neither of us has to die.”

“I let you through, my master kills me. I kill you, he rewards me. Now, which would you choose?”

Einarr shrugged. “Suit yourself.” He lunged upward, his body low to the stairs, and slashed at the dwarf’s knees.

His opponent jumped, and Einarr was forced backwards to avoid the plunging axe aimed for his head.

The dwarf drove the axe with such force that the head bit into a join in the stone stairs. He tugged on the handle, but it was wedged fast.

Einarr saw his opportunity and seized it. He surged forward, shoulder first, knocking the dwarf up the stairs and away from his weapon. Before the dwarf had time to blink Einarr followed through with a backhand strike to his mouth. The crunching sound suggested he’d broken teeth. A flat-footed kick landed on the dwarf’s face and he stumbled backward another step.

That gave the dwarf just enough time to regain his balance and counter-surge. He bent at the waist and charged forward in a tackle. Einarr backpedaled a step or two, but tightened his stomach in time to avoid being winded.

For his trouble, the dwarf got a knee to the jaw. He spat blood but did not let go. Einarr’s lips curled into the rictus of a snarl as he brought his elbow down on the base of the dwarf’s skull.

Now the dwarf slumped, releasing his grip about Einarr’s waist as he slipped to the rough stone stair beneath their feet.

Einarr puffed air through his moustache. Finally. He started to pick his way around the dwarf’s unconscious form, and then an idea hit him. He turned, only for a moment, and pocketed the key that the dwarf kept on a thong about his neck. “I’ll be taking that.”

Now Einarr took the rest of the stairs back to the landing, stepping as softly as he could. He opened the door and bent over to peek through.

What he saw made little sense: flagstones the size of carts, and wooden pillars that rose beyond what he could see from his hiding place. He neither heard nor felt the thunderous steps of the Jotün, and so he slipped outside the dwarf-sized door embedded in the giant-sized wall and locked it behind him.

He turned. Staring upward, the tree-like pillars were the legs of an oversized table and chairs. Crates and barrels and sacks were piled haphazardly against the walls. I wonder if this is how rats see the world? It was a struggle not to gawk. The room reeked of stale sweat and rotted meat. Einarr wrinkled his nose as he surveyed the room, looking for a better vantage point.

The table legs were too smooth to climb, and the bench likely wouldn’t get him any better of a view. Besides, if he climbed the table he might have to see where that smell was coming from. Instead, he moved in front of the stacks along the wall. A stack of potato sacks looked like it would do, but more promising was the pyramid of crates in the corner ahead.

The nearer he drew, the better the crates looked. The slats were rough-hewn, with enough space between that he could use them as hand- or foot-holds. Up he went, pulling himself up the outside of the boards like an oversised inchworm. At the top of each crate he took the time to look around the room, not wanting to go any higher than he had to in order to locate his goal.

He scaled three chests in this manner before he could see across the top of the jotün’s table and get an idea of what sort of a hall this solitary giant kept.

The top of the table was littered with the remains of past meals, dirty dishes and bones alike. Einarr forced himself to look away from the carnage of the table to study the walls.

There were doors about the hall into other rooms. This in itself was unusual, although he wondered why the Jotün bothered: the only one closed was the one he had locked behind himself. The third thing he noticed was that the owner did not, in fact appear to be home. No figure slept in the bed behind the large double-doors in the back, just as he had not felt the giant’s footsteps earlier. If Fraener was out about the island hunting, that was so much the better for Einarr – provided, of course, he was not hunting the Gufuskalam.

One door stood closer to closed than the others, and it was through there Einarr spotted the glint of gold. There we go.


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1.23 – Dwarven Tunnels
1.25 – Treasure Room

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    Thanks for stopping by! Hope you enjoyed the post. If you leave a comment, please be careful about spoilers.

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  3. […] 1.22 – The Cave 1.24 – Giant’s Palace […]

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